The first weekend of the NBA Playoffs is over, meaning this is an ideal time to post some player ratings. As before, these ratings are based on my free-flowing HDR metric, which is a RAPM based SPM metric. For those who don't know what the heck that means, click here for the basic idea. For details on what HDR is, and how it compares to other metrics, click here.
I've tweaked the formula since last time, in large-part, to make HDR easier to calculate during the Playoffs. I'm using raw True-Shooting-Attempts (TSA) instead of breaking down shots by location (3's/2's/FT's), but I've compensated for this by adding 3-Point-Attempt-Rate, to ensure valued floor-spacers aren't being unduly undercut. I've removed personal-fouls, and replaced pace-adjusted Turnovers with TOV%. I've also replaced pace-adjusted Assists with a AST% x TSA term, which helped the correlation. This is intuitive, as players who shoot more tend to be the "shot-creators", who draw extra defensive attention, making their assists more likely to "matter". I've also added points produced (derived from TSA and TS%).
The correlation to long-sample RAPM is still 61%, making it (in my opinion) a "better" metric then any except for other RAPM-SPM metrics (Estimated Impact or ASPM). I'm not counting XRAPM/RPM, as its a regular-season stat only.
Below is a table for the Top-30 Players in terms of HDR-Per-Game (HDR-PG) for the Playoffs. Their per-minute HDR is listed at the left (HDR-48), and ratings are adjusted for strength of opponent, using regular-season SRS.
I've tweaked the formula since last time, in large-part, to make HDR easier to calculate during the Playoffs. I'm using raw True-Shooting-Attempts (TSA) instead of breaking down shots by location (3's/2's/FT's), but I've compensated for this by adding 3-Point-Attempt-Rate, to ensure valued floor-spacers aren't being unduly undercut. I've removed personal-fouls, and replaced pace-adjusted Turnovers with TOV%. I've also replaced pace-adjusted Assists with a AST% x TSA term, which helped the correlation. This is intuitive, as players who shoot more tend to be the "shot-creators", who draw extra defensive attention, making their assists more likely to "matter". I've also added points produced (derived from TSA and TS%).
The correlation to long-sample RAPM is still 61%, making it (in my opinion) a "better" metric then any except for other RAPM-SPM metrics (Estimated Impact or ASPM). I'm not counting XRAPM/RPM, as its a regular-season stat only.
Below is a table for the Top-30 Players in terms of HDR-Per-Game (HDR-PG) for the Playoffs. Their per-minute HDR is listed at the left (HDR-48), and ratings are adjusted for strength of opponent, using regular-season SRS.
I've broken down Playoff-HDR-Leaders by round, as well as their overall combined score. Splits by round, and the overall ratings, can be found under the "Playoff" tab at the left, while the overall ratings will also be posted on this front article.